Previs (short for Previsualization) is a detailed animation created during preproduction, used to test and prove-out complicated action sequences and camera moves in order to save valuable time and money during live-action production.
This Year's Previs Work
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Percy Jackson 2 - Sea of Monsters
DIRECTOR
Thor FreudenthalSTUDIO
20th Century Fox -
Now You See Me
DIRECTOR
Louis LeterrierSTUDIO
Summit/Lionsgate -
G.I. Joe Retaliation
DIRECTOR
Jon ChuSTUDIO
Paramount Pictures -
Olympus Has Fallen
DIRECTOR
Antoine FuquaSTUDIO
Millenium Films -
Halo 4: Forward Until Dawn
DIRECTOR
Stewart HendlerSTUDIO
Microsoft Studios343 Industries
Herzog & Co.
Animated sequences intended for the pitch process to support a script with visuals for securing talent, a greenlight, or to prove a director’s creative vision.
On-set production support, working side-by-side with all departments for visual continuity, as well as on-site Previs trouble shooting if location, equipment, or time force production to alter previously planned Previs.
Syncing Previs digital-assets into the post-production pipeline, to create a blueprint for the post and VFX teams. This establishes a clear and detailed asset list for VFX to design from, while saving production time and money.